As a guideline, first we want you to introduce in each of your briefs one quote from each of the studios we had in Jæren (IRIS - Hall Toll - Erga farm - Obrestad Fyr - KinoKino). In what ways these statements have informed your project?
Second, present your players: name them being as specific as possible, and write some lines stating who they are and what they do.
Then, draw 2/3 diagrams representing your "informers"/"players" and their mutual relationship: on an abstract level (relations in action) and on the map (relations in space). For inspiration, have a look at the website visualcomplexity.com: you should try not to use "static"representations, like hyerarchies, arboresent structures.. - but try to see dyanmics interactions, where each "player" has multiple and multidirectional relationships to the others. Make smart use of maps as well, locating relationships between the players, but feel free to choose your own scale, and abstract from the map the physical elements that interest you (eg. one location can be as big as the all north sea, or can be an abstract condition found in many places in Jæeren - like the littoral zone - or if it is a infrastructural element, like the trainline, it can be taken out from its real course, and become an abstract line connecting and structuring things..).
The illustrations produced in this phase should be an answer to the question what informs your project? in order to soon dive into the following and more tricky question what is your project?
As a conclusion, new visions are already allowed : what new ideas, new spaces, new programs can you imagine? But be aware that they have to be consequent with your research and brief, that is to say: brilliant ideas can't stand for themselves.
Good luck!
Alice
Good luck!
Alice
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